I recently finished Detroit: Become Human, a game that not only challenges my knuckle-draggingly slow death-by-procrastination choice process, but also raised some rather disturbing revelations as to how potentially sociopathic I might just be. I mean I felt good (sort of) about my decisions. I wanted the best possible result out of the game – you know, the least amount of people killed and a lovely swoopy end cut-scene that I can feel smug over whilst eating the last of the biscuits.
Just to clarify, if you haven’t played the game: at…Eurogamer.net
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