
Everyone knows it’s tough to make a film version of a video game, but I’d venture it’s also pretty difficult the other way around. You have to take a 90-minute movie with a three-act plot and stretch it into a 20-hour game without too much filler? Rather you than me. I remember Capcom’s Aladdin on the SNES – designed by a pre-Resident Evil Shinji Mikami – and its lengthy platforming sections set within Genie’s lamp that I’m pretty certain do not occur at an…
Eurogamer.net
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