Lisa Myers

  • Technology as a Medium for Gaming and Creativity

    Technology as a Medium for Gaming and Creativity

    Technology as a Medium for Gaming and Creativity As indicated by the 2010 U.S. Census, there are more than 74 million kids in the United States and around 79% have access to the internet. Pew research recorded that around 75% of youngsters utilize a cell phone and that the rate was expected to increase, in…

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