The Sims franchise turns 18 years old this month, which means it’s old enough to drive, vote, and join the military. That is a very long time for a game about getting a job, passing out in a café from sleep deprivation, catching things on fire, and getting dumped. You know, life.
I’m not going to lie: working on The Sims is bizarre. In a typical week, we may debate whether Sims have to use the restroom too frequently, the rate at which sunlight should kill a vampire, and whether tickling is something friends do. For the record, tickling was a friendly thing in The Sims 2, and not a friendly thing in The Sims 3.
I took a brief trip down memory lane to reminisce …