Hellblade Proves There’s “A Space Between Indie and AAA Games”

Ninja Theory’s most recent title, Hellblade: Senua’s Sacrifice, has sold nearly 500,000 units since its release in August and is already profitable. This is noteworthy, as the game looks and feels like a triple A title despite being crafted by a small team. Their latest dev diary explains how the independent AAA model has effectively gone from experiment to proven model. The escalating stakes in the AAA retail publishing model has killed off countless independent studios like us, many smaller publishers, and is now straining even the largest of publishers. This isn’t survival of the fittest, but a routing of the creative base upon which this industry was built. The future isn’t written, …
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Pavlos Papadopoulos

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