Ghost of a Tale review – a creature castle fantasy with plenty of Soul

Ghost of a Tale’s castle feels like a prison at first but ends up feeling like home. In the course of 20 hours searching for a way out, I’ve slowly fallen in love with the place – its feathery falls of afternoon light over mossy stonework, its leafblown ramparts and canted mausoleums, its small, hard-bitten population of anthropomorphic rats, mice, frogs and magpies. Part of the setting’s allure is that it carries the echoes of many great virtual fortresses. Indeed, this slightly muddled th…
Eurogamer.net

Pavlos Papadopoulos

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