Full Metal Furies review

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Imagine trying to tell to someone in 1995 that the 16-bit aesthetic would one day become a kind of fetishised commodity in videogames. Imagine sitting there, cross-legged in front of their massive CRT telly playing Chrono Trigger with them, and explaining that in the future even though we can make flecks of mud look better than that whole town there, sometimes developers still choose to make games in 2D. On purpose.

The artisanal pixel art in games like Cellar Door’s Rogue Legacy, and their new co-op action RPG Full Metal Furies, has come to mean som…
Eurogamer.net

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