Yesterday NVIDIA revealed its RTX real-time ray-tracing technology and Microsoft unveiled DirectX Raytracing, and while AMD’s GDC 2018 session on integrating real-time ray-tracing techniques into existing renderers is scheduled for tomorrow, it has shown off some of it today. The company states it has achieved real-time ray tracing by combining aspects of the very fast rasterization rendering with ray tracing. Rasterization is used to draw basic structures and surfaces very quickly and then a ray tracing process is applied to compute various advanced light-effects, such as reflections, shadows, and transparency.
Support for this real-time ray tracing method is coming to Radeon …
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